RISC OS software
Back before I got my Macs, even before I got my PC to run Linux, I used
to program for RISC OS. Most of this stuff was written pre-1997, and
I keep it up here mainly for nostalgia purposes, and because (much to
my surprise), I still get the occasional email about this stuff. No
idea if any of it works on anything beyond RISC OS 3.6, though.
I wrote several front ends for music players back in the day. !QTM was
the ultimate result, and proved reasonably popular for something that
originally only made its way onto a couple of bulletin boards. It
supported plug-ins and playlists, and used a 'metal' theme way before
Apple thought of the idea ;-) Yup, it was hideous even in those days.
This has kind of a history. I wrote a trash can utility called !Bin
ages ago, complete with annoying sound effects. It had the rather
feature that it didn't have to live on the icon bar, but could be
dragged off and put on the pinboard. I thought this idea could be
extended, and MultiUtils was the result. I even wrote a pinboard
replacement utility to go with it, but you aren't required to use
it to use the utilties. PinPatch was a rather horrible hack, but
it seemed to work.
PinPatch is the utility behind MultiUtils. It's a horrible hack that's
designed to allow you to stick program icons to the pinboard. Works with
the pinboard in OS 3.6, and can be persuaded to work with (some) other
Ah, my one moment of fame was when this made it all the way to Acorn
User. Woo! This is a hypertext help system vaguely based around the
old windows help system and HTML. Files are compiled, and viewed in
a special viewer: Hiper Help supported quite a range of features,
including image maps.
A BASIC library for WIMP programming. Quite a large range of facilities,
writing the original version of this taught me a lot about programming.
This is version 2, a much larger library.
Mystery archive: various things that I wrote that may or may not be
completely useless. Some of this stuff I tried (and failed) to submit
to the *INFO column of Acorn User.
Sources to !ASM. The parser is based on one by Schildt. I know better
A tank battle game, lots of different weapons, deformable
landscapes and weather effects. Also an annoying bonus level.
SpaceRoads. I never really finished this, but it's basically a game
which involves racing a space pea along a 3D track and not falling